![]() ![]() Read Sanjar's records - BOLT With His Name Quest.There is a way to resolve this quest without bloodshed, but only if you managed to do particular things in other quests: ![]() You will get Bits, experience, and a special Heavy Machine Gun for doing this. This action gives you a 100 percent negative rep with Monarch Stellar Industries, so expect nothing but aggression from them for the rest of the game. If you give the module to Graham, you lead the assault against Stellar Bay and have to kill Sanjar. As a reward, you will get Bits, experience, and a special Flamethrower weapon. You need to defend it and will have to kill both Graham and Zora. If you give the Module to Sanjar, Stellar Bay ends up getting attacked. Hack terminals, search for notes, and speak to as many characters as you can before you make your decision. NPCs will hide information from you, or outright lie, to try and get you to side with them. The Outer Worlds - Candid's Cradle - Should You Give the Module to Sanjar or Graham?īefore you make any of these decisions in the game, it is always a good idea to get information. ![]() You will then have to decide where you should give the module to Sanjar or Graham. You will need to fix a radio for Hiram, and when you do, a ship crashes, and you need to retrieve a targeting module from it. A critical decision occurs on Monarch, during the Candid's Cradle quest. It won't always be obvious as to what you should do. There are plenty of decisions in The Outer Worlds that affect how the various factions in the game see you. So there you go, now you know how to get the covert lab security keycard, and continue the Doom That Came To Roseway quest. He will then pull his troops out of there, and will also give you his security keycard which will work on every door, including the one that has trapped Cassandra. If you return to the lab entrance, you can speak to the head of the security people, and convince him that he is made for better things than dying in some nameless lab. If you talk to Cassandra and have high enough dialogue skills, you can convince her to stop fighting with the security people at the lab, and just let them go. There is another way to get the keycard, however. You will need to have talked to both Anto and Cassandra for this to work, according to reports from some players. The terminal in there will print the keycard for you. Hack it, and inside you will find the Porter's Office. Right beside the canteen, and Anton's office with the blown-up safe, there will be a locked door. Head to the location shown on the map above. To find get the keycard, you need to find a specific terminal to print it from. ![]()
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